Playtest Active
Vietnam Tactical Skirmish
Edition: Version 0.1
Dinky Dau
Small-unit tactical combat in the jungles, rubber plantations, and flooded paddies of Vietnam.
Players
👥 2-4 Players
Play Time
⏱️ 120-180 min
Scale
📏 15mm Tactical
Combat Engine
🎲 D10 Firefight & Suppression
Activation
⚡ Alternating Squad & Point-Man
Welcome to the Jungle
Dinky Dau brings gritty small-unit Vietnam War tactical combat directly to your tabletop. Designed for 2 to 3 hour convention games, the system captures the psychological tension, sudden ambushes, and brutal firepower of platoon and squad-level operations in Southeast Asia.
Core Gameplay Mechanics
- The Green Fog (Detection System): Insurgent forces begin as hidden Blinds and sound Echoes. US and Allied patrols must use Recon Sweeps, point men, and observation to confirm targets before calling in fire.
- D10 Firefight Engine: Rapid small-arms resolution where volume of fire generates Suppression Tokens, pinning enemy elements and creating fire-and-maneuver opportunities.
- Asymmetric Friction & The Fade: Insurgent forces hit hard from spider holes and tree lines, then melt back into tunnel networks before Allied gunships and artillery can zero in.
- Dedicated CASEVAC & Buddy Aid: Wounded soldiers aren't just casualties—they require medical stabilization and helicopter Dustoff extraction, driving intense tactical drama.
Historical Scenarios
- Rubber Plantation Ambush: Meeting engagement in dense rubber tree rows between ANZAC infantry and an NVA patrol (Included in Core Rules).
- Sweep of Ap An: Mechanized sweep through a fortified hamlet laced with spider holes and tunnel complexes (Included in Anthology).
- Firebase Bird Probe: Night perimeter assault with flares, wire obstacles, and bunker defense (Included in Anthology).