Microbunker - Skirmish and Tactical Ruleset
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Dinky Dau
Playtest Active Vietnam Tactical Skirmish Edition: Version 0.1

Dinky Dau

Small-unit tactical combat in the jungles, rubber plantations, and flooded paddies of Vietnam.

Players 👥 2-4 Players
Play Time ⏱️ 120-180 min
Scale 📏 15mm Tactical
Combat Engine 🎲 D10 Firefight & Suppression
Activation ⚡ Alternating Squad & Point-Man
📖 Open Complete Interactive Rules & Field Manual →

Welcome to the Jungle

Dinky Dau brings gritty small-unit Vietnam War tactical combat directly to your tabletop. Designed for 2 to 3 hour convention games, the system captures the psychological tension, sudden ambushes, and brutal firepower of platoon and squad-level operations in Southeast Asia.

Core Gameplay Mechanics

  • The Green Fog (Detection System): Insurgent forces begin as hidden Blinds and sound Echoes. US and Allied patrols must use Recon Sweeps, point men, and observation to confirm targets before calling in fire.
  • D10 Firefight Engine: Rapid small-arms resolution where volume of fire generates Suppression Tokens, pinning enemy elements and creating fire-and-maneuver opportunities.
  • Asymmetric Friction & The Fade: Insurgent forces hit hard from spider holes and tree lines, then melt back into tunnel networks before Allied gunships and artillery can zero in.
  • Dedicated CASEVAC & Buddy Aid: Wounded soldiers aren't just casualties—they require medical stabilization and helicopter Dustoff extraction, driving intense tactical drama.

Historical Scenarios

  1. Rubber Plantation Ambush: Meeting engagement in dense rubber tree rows between ANZAC infantry and an NVA patrol (Included in Core Rules).
  2. Sweep of Ap An: Mechanized sweep through a fortified hamlet laced with spider holes and tunnel complexes (Included in Anthology).
  3. Firebase Bird Probe: Night perimeter assault with flares, wire obstacles, and bunker defense (Included in Anthology).